![]() The download link is in the Requirements section above. To give you a point of reference for this tutorial, we are providing two versions of the same entity: a robot that can spawn randomly in the world and has three random textures, a wheel animation, various components, and a custom water mechanic. The following graphic shows how different files can interact to create a custom entity: In the resource pack, a client entity file is responsible for telling the game how the entity will look. ![]() In the behavior pack, an entity file is responsible for defining the entity on the server side. Familiarity with how the JSON format works.Knowledge of the following is also recommended to help better understand this article. Download the min robot and full robot resource and behavior packs.It's recommended that the following be completed before beginning this tutorial. Make use of translations for entity names.How to apply various features to the entity type, including components and animations.How to create a new custom entity type using behavior and resource packs.
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